Class View.DisplaySprite

Represents a display sprite.

Functions

DisplaySprite(ID, int, pos, rot, scale[, color]) Create a DisplaySprite object.
DisplaySprite:GetObjectID() Get the object ID of the sprite sequence object used by the display sprite.
DisplaySprite:GetSpriteID() Get the sprite ID in the sprite sequence object used by the display sprite.
DisplaySprite:GetPosition() Get the display position of the display sprite in percent.
DisplaySprite:GetRotation() Get the rotation of the display sprite in degrees.
DisplaySprite:GetScale() Get the horizontal and vertical scale of the display sprite in percent.
DisplaySprite:GetColor() Get the color of the display sprite.
DisplaySprite:SetObjectID(New) Set the sprite sequence object ID used by the display sprite.
DisplaySprite:SetSpriteID(New) Set the sprite ID in the sprite sequence object used by the display sprite.
DisplaySprite:SetPosition(New) Set the display position of the display sprite in percent.
DisplaySprite:SetRotation(New) Set the rotation of the display sprite in degrees.
DisplaySprite:SetScale(New) Set the horizontal and vertical scale of the display sprite in percent.
DisplaySprite:SetColor(New) Set the color of the display sprite.
DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode]) Draw the display sprite in display space for the current frame.


Functions

DisplaySprite(ID, int, pos, rot, scale[, color])
Create a DisplaySprite object.

Parameters:

  • ID ObjID of the sprite sequence object.
  • int int spriteID ID of the sprite in the sequence.
  • pos Vec2 Display position in percent.
  • rot float Rotation in degrees.
  • scale Vec2 Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call.
  • color Color Color. Default: Color(255, 255, 255, 255) (optional)

Returns:

    DisplaySprite A new DisplaySprite object.
DisplaySprite:GetObjectID()
Get the object ID of the sprite sequence object used by the display sprite. ()

Returns:

    ObjID Sprite sequence object ID.
DisplaySprite:GetSpriteID()
Get the sprite ID in the sprite sequence object used by the display sprite. ()

Returns:

    int Sprite ID in the sprite sequence object.
DisplaySprite:GetPosition()
Get the display position of the display sprite in percent. ()

Returns:

    Vec2 Display position in percent.
DisplaySprite:GetRotation()
Get the rotation of the display sprite in degrees. ()

Returns:

    float Rotation in degrees.
DisplaySprite:GetScale()
Get the horizontal and vertical scale of the display sprite in percent. ()

Returns:

    Vec2 Horizontal and vertical scale in percent.
DisplaySprite:GetColor()
Get the color of the display sprite. ()

Returns:

    Color Color.
DisplaySprite:SetObjectID(New)
Set the sprite sequence object ID used by the display sprite. (Objects.ObjID)

Parameters:

  • New ObjID sprite sequence object ID.
DisplaySprite:SetSpriteID(New)
Set the sprite ID in the sprite sequence object used by the display sprite. (int)

Parameters:

  • New int sprite ID in the sprite sequence object.
DisplaySprite:SetPosition(New)
Set the display position of the display sprite in percent. (Vec2)

Parameters:

  • New Vec2 display position in percent.
DisplaySprite:SetRotation(New)
Set the rotation of the display sprite in degrees. (float)

Parameters:

  • New float rotation in degrees.
DisplaySprite:SetScale(New)
Set the horizontal and vertical scale of the display sprite in percent. (Vec2)

Parameters:

  • New float horizontal and vertical scale in percent.
DisplaySprite:SetColor(New)
Set the color of the display sprite. (Color)

Parameters:

  • New float color.
DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])
Draw the display sprite in display space for the current frame.

Parameters:

  • priority int Draw priority. Can be thought of as a layer, with higher values having precedence. Default: 0 (optional)
  • alignMode AlignMode Align mode interpreting an offset from the sprite's position. Default: View.AlignMode.CENTER (optional)
  • scaleMode ScaleMode Scale mode interpreting the display sprite's horizontal and vertical scale. Default: View.ScaleMode.FIT (optional)
  • blendMode BlendID Blend mode. Default: Effects.BlendID.ALPHABLEND (optional)
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